Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
User reviews:
Recent:
Very Positive (904 reviews) - 87% of the 904 user reviews in the last 30 days are positive.
Overall:
Very Positive (11,873 reviews) - 87% of the 11,873 user reviews for this game are positive.
Release Date: May 9, 2016

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Recent updates View all (86)

April 20

Beyond Utopia


Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to briefly cover our plans for future Stellaris updates, and what you can expect from us going forward.

The Adams Update
With Utopia and Banks now out, the next thing we have planned for you is the 1.6 'Adams' update. This update, named after Douglas Adams, is going to focus completely on bug fixing and quality of life changes, with no major feature additions and no accompanying paid DLC. Work on 1.6 actually started almost immediately after Banks/Utopia went into code freeze, and it already contains hundreds of bug fixes and usability/UI additions and tweaks. A particular focus of Adams has been to work on our backlog of old issues, taking care of many of the smaller issues and annoyances that have been present in the game since release. We've also made time for some of the things that were originally planned for Banks, but had to be cut due to time constraints. While I can't give you an exact release date for Adams yet, I can say that you shouldn't have to wait too long.

Beyond Utopia
Back in Dev Diary #50, I listed a number of priorities for us going forward from Heinlein/Leviathans. A number of these things have since been added to the game, so I'm going to go ahead and list it again to give you an idea of where our focus will lie in future updates, expansions and story packs, with the items that are already completed noted with a strikethrough. The list is NOT in order of priority.

As before, THIS IS NOT AN EXHAUSTIVE OR FINAL LIST, AND NOTHING BELOW IS CERTAIN TO HAPPEN (unless it already did)!

  • [S]Ship appearance that differs for each empire, so no two empires' ships look exactly the same.[/s]
  • [S]More potential for empire customization, ability to build competitive 'tall' empires.[/s]
  • [S]Global food that can be shared between planets.[/s]
  • [S]Ability to construct space habitats and ringworlds.[/s]
  • [S]Factions that are proper interest groups with specific likes and dislikes and the potential to be a benefit to an empire instead of just being rebels.[/s]
  • [S]Ability to set rights and obligations for particular species in your empire[/s].
  • Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic manuevering.
  • Superweapons and planet killers.
  • More story events and reactive narratives that give a sense of an unfolding story as you play.

  • More interesting mechanics for pre-FTL civilizations.
  • A 'galactic community' with interstellar politics and a 'space UN'.
  • Buildable Dreadnoughts and Titans.
  • Reworking the endgame crises to be more balanced against each other and the size/state of the galaxy.
  • Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
  • Deeper mechanics and unique portraits for synthetics.

With Utopia and Banks, we decided that rather than divide our focus, it was better to have the update and expansion focus almost exclusively on empire customization and internal politics, and this is the policy we intend to continue with for future expansions. As always, I can't tell you specifically what the next expansion, update or story pack is going to be about, but the above list should at least give you some ideas of where you can expect Stellaris to go in the future.

That's all for today! Next week we'll start going into specifics of the 1.6 'Adams' update so until then, I leave you with this picture of some of the free graphical content coming in Adams:



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Useful links
Official Website
Stellaris Wiki
Stellaris Development Diary Archive

184 comments Read more

April 13

Development Diary - Introductions and Farewells

Every Journey Has an End
Rikard, @Zoft

Ever since I was a kid I have looked up at the stars and been awed by the mysterious vastness above us. The beauty of our insignificance in it all is something I have always been fascinated by, and the idea of being able to explore the vastness and being a part of it has always been almost romantic to me.

When I was asked to join the Stellaris team, and later take over as Project Lead, it was like a dream come true. I would be able to explore and experience something that was very close to my heart.



We have come such a long way since we started working on Stellaris and it’s important to remember that the great game we have today is a reflection of the team that made it. I have, over these years, had the privilege to work with some of the greatest individuals I have ever encountered during my years in the industry and it has been an amazing experience. I cannot thank the people I undertook this amazing voyage with enough.



A lot of things have changed since I started on Stellaris. These days I have a lot more studio-wide responsibilities in my role as Project Lead Manager and the time has come for me to step back and let someone else carry the torch. I have full confidence in the new project lead (I hired him personally and assigned him to Stellaris), something that for me is critical for being able to step back. I know that he and the team will continue to expand and grow Stellaris in cooperation with our awesome players.



It has been such an honor to share this journey with all of you. The galaxy really is vast and full of wonders.
Farewell for now, I look forward to seeing you again in the future.

Best regards,
Rikard

In every end, there is also a beginning
Jamie, @Jamor



Hi everyone! I’m Jamie and I’ll be taking over as the new project lead on Stellaris. I’m a huge history nerd and a longtime fan of Paradox games, so when it came time to move forward with my career, it was a natural fit to apply at PDS. A half-year odyssey then ensued, including such highlights as watching Mad Max inside a metal tube hurtling through the night sky over Greenland, enduring the abject horror of plugging my Canadian computer in to a European wall socket, and standing in who knows how many lines waiting to fill in Swedish tax documents. Finally, at long last, I’m here in beautiful, historic Stockholm working for my favourite company in the world. I feel so thrilled and honoured by this opportunity.
One of my first complete memories as a child was seeing Return of the Jedi in theatre. It was 1983 and I was four years old. I didn’t really understand much of the plot, but even then my impressionable young mind knew that something magical and desperately important was happening. A larger than life, heroic struggle of primal forces clashing for nothing less than the fate of the galaxy, brimming with fascinating characters and dramatic events. It set me on a lifelong path of always looking upwards, outwards, towards those great adventures whether they reside in our own history, or the limitless realm of our imaginations. It was a childhood spent happily ensconced in the library reading about Spitfires and the One Ring, never content with the ordinary. Video games helped to take me on these incredible mental journeys, and so when it came time to choose a career, it was the logical place for me to be. To this day I still have to explain to friends and family members that yes, software project management is in fact a real job and I do actually have to work; but it sure doesn’t hurt to love what you do.

Stellaris is a young, exciting project that has really broken new ground for this studio: with an attractive full 3D visual presentation allied with the classic Paradox strategic depth, we are really working hard to raise the bar in every way. Paradox Development Studios has a legendary commitment to improving and expanding their titles for much longer than the industry standard, and our plan is to keep Stellaris fresh and exciting for our players for years to come. Our loyal fans (I count myself as one) and our vibrant modding community deserve a huge amount of credit for the success we’ve had, and will continue to build upon.[/h1]

I want you all to know how humbled I am to have this opportunity to lead the next step of the game’s evolution, and give you my personal guarantee that as a fan and a gamer first, I’ll always strive to make something I myself would love to play. In doing that, I hope you all will love it too.

The universe is vast, and we’ve only charted a tiny corner of it. Let’s go see some stars.

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Useful links
Official Website
Stellaris Wiki
Stellaris Development Diary Archive

137 comments Read more

Reviews

“Calling Stellaris Europa Universalis in space is probably reductive, but it was the first thing I did in this review not because they are almost exactly alike, but because, when I put away my empires and get on with my day, the stories that have played out in these digital worlds embed themselves in my brain, and I so desperately want to tell people about them. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.”
9/10 – PCGamesN

“Stellaris is easy to comprehend and exciting to execute, which is a perfect combination for a genre notoriously difficult to break into.”
9/10 – Destructoid

“Right now, Stellaris is a very good space-based strategy game, but a few months down the road, it could evolve into a fantastic one”
8.2/10 – Hooked Gamers

Nova Edition




Stellaris Nova Edition includes:

Digital Original Soundtrack

The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.

Nova Forum Icon

An exclusive Forum Icon for the Nova Edition of Stellaris

Exclusive Alien Race (Cosmetic DLC)

Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.

Galaxy Edition



Stellaris Galaxy Edition includes:

Digital Original Soundtrack

The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.

Exclusive Alien Race (Cosmetic DLC)

Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.

Digital Collector’s Book

Join the creative team behind Stellaris to learn how the game's aesthetic was designed and realized for Paradox's most visually unique game to date. From concept art all the way through full illustrations and 3D renderings, this exclusive 71-page book includes a collection of game art unavailable anywhere else -- along with insight into the thoughts and research that drove these designs, the problems the team faced along the way, and the ways they finally brought these visuals to life.

Stellaris: Infinite Frontiers novel by Steven Savile (ebook)

From best-selling author Steven Savile comes an original novel based on the science-fiction setting of Paradox's Stellaris. When the Commonwealth of Man receives proof that they are not alone in the universe, humanity is divided: should our species seek salvation in potential friends among the stars, or prepare for an inevitable war? What discoveries await the colony ship as they journey into the unknown to find the source of a mysterious alien signal? Download and read on epub, mobi (Kindle) and PDF.

Exclusive Avatar and Galaxy Forum Icon

Show your love for Stellaris on the Paradox Forums and other social networks, and Make MySpace Great Again!

Signed Wallpaper

Pay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development team.

About This Game

Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

Main Features

  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 x86 or newer
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available WHQL drivers from both manufacturers.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Direct X 9.0c- compatible sound card
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: Windows 7 x64 or newer
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Minimum:
    • OS: OS X 10.8.5 or newer
    • Processor: Intel Core i5 @ 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 or higher with 1024MB VRAM
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: OS X 10.11 or newer
    • Processor: Intel Core i5 @ 2.9Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750M / or AMD R9 390M with 1024 VRAM
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer
    Minimum:
    • OS: Ubuntu 14.04 x86
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available proprietary drivers from both manufacturers.
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: Ubuntu 14.04 x64
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz / or Intel i3 2100 @ 3.1 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM (Latest available proprietary drivers from both manufacturers)
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
Customer reviews Learn More
Recent:
Very Positive (904 reviews)
Overall:
Very Positive (11,873 reviews)
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