Star Sonata 2 is a space-themed massively multiplayer online game that combines elements of action, RPG, and empire creation into a truly unique MMO experience. Explore the sandbox style universe, build persistent bases, construct trade ships, and even fight your way to the top and claim the Emperor’s Throne!
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Release Date: Early 2017

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Recent updates View all (47)

April 26

Weekly Dev Log – 26th April



Bobbo
Bobbo is working on a simple new T20 DG uber, piloting a Vulture. It is not meant to be a huge new addition, but simply meant to make access to the Vulture/Aug Blueprint and Commodity a bit easier.

Jey
Jey is still trying to figure out Client crashes, but they are elusive, to say the least. (Or in jey’s words: “They make little to no sense which is annoying”)

He can however explain, and has fixed, the ocasional lag affecting the website. It seems to have been caused by the code that handles updating the test server.

Keep on sending crash dumps when you crash (simply click “yes”), the data has been extremely helpful! The client crash is a very weird one and jey is still not fully sure what is causing it, but he is making steady process. All my focus is on that (when the server isn’t crashing / lagging to death) and I am hoping to pinpoint it really soon. Quite a few things are being delayed while the crash hunt continues.

Hober Mallow
Demolishing and Neutralizing weapons are getting their splash damage removed, they are not the right weapons for a splash effect (High DPS, High DPE pulse guns). I’ll be saving the effect for a more appropriate weapon, preferably one that doesn’t have the highest Mining/Radiation DPS in the game. The other stats on the weapons will not change.

In working on invasions, I’ve found that the lower tier invasions don’t seem to serve the purpose they were originally intended for. Originally, they would provide something interesting for low level players to do. However, the fact that they are in a Premium zone meant that those players were not interacting with them very much. Going forward, there will be no invasions in the lower arms. The invasions and outposts will be locked to the Sas Arm, and the rewards from the other arms will be moved into other places.

Pixel
Scruples, Nightfuries and all their kin used textures that were, quite frankly, absolutely terrible. Pixel has been busy making them glorious once again!



He has also been working on a new boss, the Queen Hive, which is still in the early development stages but will enter the universe eventually.


s_m_w
I’ve spent a lot of time in the past few weeks getting myself acquainted with the client code, which is starting to bear fruit! Here’s a short video of my results from fiddling with lasers.

https://www.youtube.com/watch?v=uhz3cUKHIWI

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April 19

Weekly Dev Blog – 19th April

Recent Patches
Recently we’ve been pushing out alot of patches and we appricate you all for your help with constant feedback, reporting bugs and fixes. Expect a couple more patches.

Bobbo
Bobbo been fixing some Easter bugs with some missions not giving rewards correctly, next patch. This includes a number of other bugs related around the Sniper but is still within the primalary stages of being fixed.

s_m_w
Some more background fixes related to gear balance issues.

Pixel
Has remade the Unt Faranji Wingship visual. He has also been poking about with HTML5/Javascript related scripts to apply to the player guide improvements.

Termites have also been looked at with the current result of the huge termite losing 3/4 its damage potential and lowered resistance from 98% to 90%.

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Reviews

“It is an easy game to pick up, but mastering the intricacies can keep a player occupied for hours.”
Gamezone

“The game is good and is much better than any other game that shares its genre. If you're looking for a space adventure, then this game is definitely for you.”
ONRPG

“If you guys like deep exploration space simulators, you like massive battles with other players, maybe start your own evil empire or you want to bring justice to the galaxy, you can do that in this game!”
MartyrA2J

About This Game

Action-based combat and movement — No queued up actions like many massively multiplayer online games. You are in direct control of your ship. Star Sonata is a 3D top down action based game. Other games, you just press a dodge key, but in Star Sonata you have to manually pilot your ship and avoid those laser beams, bullets, and missiles! Using real time strategy (RTS) controls you can also create robot controlled ships to fight alongside you and deploy defensive or offensive drone platforms.

Build your Empire in a Sandbox style universe — Manage your colonies, build bases, deploy defensive drones, establish trade routes with robot controlled ships. The universe resets every 3-4 months which randomizes the galaxies in player buildable space, creating new conflict where there were once settled borders. Players can advance economically by trading between bases, creating their own bases and colonies, killing enemies, collecting Player versus Player (PVP) bounties, or completing one of the 2000 missions. There are thousands of different items that can be obtained or constructed and sold to other players.

Become Emperor of the Universe — A player can “win” the game by declaring themselves emperor and defending their palace successfully until the end of the universe. Don’t like the Emperor or want to be the Emperor yourself? Star Sonata is a player vs player game with the universe separated into distinct PVP and non-PVP zones; fight your enemies and lead your team to glory. You can partake in large scale PVP conflicts with hundreds of players, or even little skirmishes on fringe systems.

No two players are alike — Star Sonata includes a wide variety of skills and customization options including eight classes, four trade skills, 127 total skills that give various stat increases that the players can train, over 250 player obtainable ships, the ability to change nearly every aspect of your ship’s build including the engine, weapons, energy, shield, and more! In Star Sonata no two players will play the game the same way and no two players will have the exact same build!

One global server, one amazing community - Star Sonata does not separate the community based on region, everyone plays on the same server.

System Requirements

    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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