Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
User reviews:
Very Positive (69 reviews) - 88% of the 69 user reviews for this game are positive.
Release Date: Feb 8, 2017

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Recent updates View all (6)

April 27

Big news! Free Guest Edition, v1.3 update, 5 new maps, 4-pack discount, and soundtrack release

I've been working hard since the last release on a ton of updates, including some exciting community-focused features. Thanks to everyone who offered suggestions and helped with the ongoing alpha tests!

FREE Guest Edition
I'm happy to announce that a FREE Guest Edition download of Invisigun Heroes is now available for a limited time. GE players can host and join matches, including playing with friends who own the full version. Some features and content are limited to the full version, but there has never been an easier way to try the game and join your buddies.

There's a "Download Demo" button on the main store page if you don't own the full version.

4-pack discount
Invisigun Heroes is now available on the Humble Store in both standalone and a discounted 4-pack, which is essentially buy-3-get-1-free. Combined with the free Guest Edition, it's a great time to try everything out with a group of friends.

Official soundtrack released
The official soundtrack by Paper Sound is finally released! If you are a Kickstarter backer at the reward tiers that included the OST, your download codes have already been sent out. If you are new to the game, enjoy the pulsing ambient soundtrack that you've come to love in the game with high quality, 24-bit masters.

v1.3.0 update
Along with all of this goodness, version 1.3.0 is now live. Featuring 5 all new maps, this is a big update that also includes a huge list of balance updates and bug fixes. Many online and networking edge-cases have been fixed for a much more polished experience. Thanks everyone, and have fun!

  • New: Guest Edition lets your friends play free
  • Send pop up chat messages in the player lobby
  • New Craterus map: Dual Tracks
  • New Arenae map: The Great Hall
  • New Nemoris map: Jungle Tomb
  • New Glaciarii map: Snow Chute
  • New Arx-515 map: Vomitron
  • Added a master volume audio option
  • Master volume for new installations is set to 70%
  • Master volume can be adjusted in training & match pause menus
  • Conveyor belts have a new metal footstep surface sound
  • Tall weeds will slow projectiles
  • Survival defaults to 4 rounds instead of 5
  • Challenge mode is 2, 3, and 4 rounds for Easy, Medium, and Hard respectively
  • Updated credits scene music track to final OST version
  • Updated some credits
  • Instant replays have a "Visible Replay" label
  • Player lobby selections are made using the Fire button only
  • Epi's ghost shot stun reduced from 0.35s to 0.2s
  • With a Shield powerup, hard stun time is reduced from 0.33s to 0s
  • Steam vents have a metal footstep sound
  • Added random planet selection UI transition in match setup
  • Clarified input controls displayed on lobby player selectors
  • Reduced music volume default mix to 80% for new installs
  • Adjusted UI transition audio blips
  • More dynamic and flexible news tidbits on the title screen
  • Updated the random planet & random map icon
  • Instant replays show the game version
  • Random map shows the set size in the player lobby
  • Fixed weeds not interacting with projectiles on clients
  • Fixed missing shield indicator on real Epi with active ghost Epi
  • Fixed real Epi with shield dying on projectile impact with active ghost Epi
  • Fixed Ronin slashing real Epi having no effects aside from deactivating ghost Epi
  • Fixed missing zone on Snow Country for Cold Men
  • Fixed double selection arrows on map selectors when random is chosen
  • Fixed some pixel-scaling issues with popcorn text and ready indicators
  • FIxed missing mine cart tracks near lava on Firewall
  • Updated Rewired input manager to
  • Fixed audio spatialization of trigger walls and meteors in Field Guide
  • Fixed general dialog box focus issues
  • Fixed post-match disconnection dialog focus on client when host disconnects
  • Fixed disconnection state if client has no players when the match starts
  • Fixed client stuck in joining state when host has disconnected at the same time
  • Fixed proper client disconnection if moving into lobby as host moves on to match
  • Fixed conveyor belts sometimes playing improper footstep surface sound
  • Fixed players getting stuck on teleporters after teleporting with laggy connections
  • Fixed empty in-game changelog
  • Fixed an issue that could affect saving and loading of external data files
  • Fixed y-sorting issues with a lot of small effects (dust puffs, etc)
  • Fixed footstep sound inconsistency on mine cart tracks
  • Some minor Field Guide description edits
  • Fixed possibility of mine carts shaking a bit when at rest
  • Fixed Epi triggering surface effect where he stands on ghost toggle
  • Fixed Epi triggering surface effect that is under an occupied tile on ghost toggle
  • Fixed trigger walls colliding with players when stepping on a switch adjacent to them
  • Fixed position-on-death issue after real Epi activates a Ghost on a conveyor belt
  • Fixed footstep sound effects sometimes playing when Match scene is transitioning out
  • Fixed Challenge Mode post-round UI progress bar values for bots
  • Fixed net synchronization of Epi's fake step on ghost activation & deactivation
  • Fixed Selene being able to jump over Yeti caves
  • Fixed proximity doors remaining open due to presence of dead bodies
  • Fixed y-sorting conflict between powerups and gold inside mine carts
  • Fixed security camera audio still playing after it has been destroyed
  • Fixed continue audio cue not playing on clients in lobby
  • Sudden death in Deadline works properly (next kill wins, no more timer)

4 comments Read more

March 12

Invisigun at SXSW Gaming

We'll be exhibiting Invisigun Heroes at the SXSW Gaming festival in Austin, from March 16th to 18th. It's nominated for a Gamer's Voice award in the multiplayer category, so come check us out at booth 1832 and vote! :)

We'll be out of town for a week or so, so if you have any support questions or immediate needs, please check the official wiki or the discord channel. Thanks!

2 comments Read more

About This Game

Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


Compete with up to 4 friends or bots on a single screen


Test your skills in a single player challenge mode with 3 skill levels

Online Play

Mix and match local and online players

Controller Support

Control your hero using gamepads or the keyboard

Pixel Art

Enjoy hand-crafted pixel art made with care

Unique Heroes

Battle your friends using a variety of heroes, each with unique special abilities

Many Environments

Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects

Unique Game Modes

Choose from a variety of game modes playable on every map for deep replayability

Match Modifiers

Customize the game mode conditions with match modifiers

Instant Replays

View hilariously revealing instant replays that expose tactics

Export GIFs

Save instant replays as animated GIFs

Full Soundtrack

Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


Last hero standing wins a point each round


Every kill earns a point during the rounds

Zone Control

Maintain control of the zone to score points


Most kills within a time limit wins


Survive while controlling the token

Land Grab

Claim the most territory to win

Beast Tamer

Tame the wild beasts and collect rewards to win

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Core™ Duo+ (SSE2)
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256+ MB VRAM,
    • Storage: 300 MB available space
    • Additional Notes: Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Network: Broadband Internet connection
    • OS: Mac OS X 10.8+
    • Processor: Intel Core™ Duo+
    • Memory: 2 GB RAM
    • Graphics: OpenGL, 256+ MB VRAM. Integrated Intel Iris cards may have unpredictable issues.
    • Storage: 300 MB available space
    • Network: Broadband Internet connection
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256 MB+ VRAM
    • Storage: 300 MB available space
    • Additional Notes: 64-bit required
    • Network: Broadband Internet connection
Customer reviews Learn More
Very Positive (69 reviews)
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