Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
User reviews:
Very Positive (54 reviews) - 88% of the 54 user reviews for this game are positive.
Release Date: Feb 8, 2017

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Recent updates View all (3)

February 24

Big update is now live - v1.1.1

The 1.1.1 patch is now live! This includes a huge list of matchmaking improvements, updates, and bug fixes, with way too many to list here. You can view the full release notes below or just visit the "Changelog" menu within the game's title screen. Thanks for your patience and support. :)

Matchmaking Improvements
  • Full and ongoing matches are properly omitted from searches
  • Player setup UI has a new indicator to show the number of remote connections
  • UI notice in lobby when clients are waiting for the host to return
  • Host Match button added to online menu
  • Host Match from online menu defaults to allow remote players, random planet & map
  • Joining a public match will continue to search for a match until canceled
  • Removed "BEST" region selection
  • Added "Any" region selection, which searches all regions for a match
  • Regions use full names instead of abbreviations
  • Join codes are shorter and use hexadecimal digits
  • Join codes can be used on public matches as well to join a specific match
  • Player setup UI updated to reflect new join codes and private status
  • Remote players option simplified
  • Clients see region code in the lobby when connected to a host via relay
  • Steam trading cards, badges, emoticons, and backgrounds
  • Less repetition when choosing random maps, persistent between sessions
  • Spawn points are moved off the cart tracks in Carte Blanche
  • UI indicators if you haven't visited Hero Profiles or the Field Guide
  • The Discord URL in the join UI is a button that opens a browser window
  • Victory phrases are synced online (unless host is using custom phrases)
  • Simplified and clarified hero ability descriptions
  • Toggle-options don't play two different audio cues
  • Added ability to toggle vsync in options
  • Bumping in the tutorial doesn't fail you, just gives you a notice
  • Updated introductory tutorial text to call out skipping
  • Ronin's Hero Profile demo now also demonstrates going through incoming fire
  • Carmen's Hero Profile is changed to show effect of shot reflection
  • Full release and beta builds check for different update statuses
  • Epi is soft stunned for 0.5s when the ghost is killed
  • Reverted drone/Epi fix
  • the drone will not target real Epi if ghost is out
  • Phoebe's initial teleporter is dropped where she stands
  • Improved jump and dash responsiveness with online latency
  • Countdown to ready in network matches up shows for local players too
  • Epi's Hero Profile demo demonstrates non-lethal ghost shots and ghost getting hit
  • Improved general online movement responsiveness
  • Removed small "X" icon from cooldown indicators
  • Updated shooting range target sprites in training
  • Smooth ready indicator transitions
  • Fixed broken reference to 64-bit Linux executable
  • Fixed a grid movement network sync issue
  • Fixed issue that would sometimes prevent interaction with dialogs
  • Fixed missing audio cue on clients when players lock/unlock their selections
  • Frozen players were not counted in Zone Control
  • Fixed issue where Pit Beasts could not sink into the ground on remote clients
  • Fixed getting stuck in a builder block at the end of a conveyor belt
  • Fixed split shots colliding with themselves after being teleported
  • Fixed occasional failure to respawn during online matches
  • Fixed input disabling during respawn
  • Fixed y-offset of players when bumped onto a conveyor belt
  • Fixed proximity doors closing momentarily when nearby players are stunned
  • Fixed occasional non-collision between a reflected shot and an incoming one
  • Fixed Ronin's slash power level decreasing when splitting a shot
  • Fixed issue resulting from canceling a join and then connecting again
  • Fixed y-sorting issue with shield/reflector indicators
  • Fixed real Epi's replay indicator visibility when in ghost mode
  • Fixed Selene being able to jump into/out of igloo doors sideways
  • Fixed Ronin's slash capturing projectiles through corners
  • Fixed Carmen being invulnerable to shots reflected off her own blocks
  • Fixed controller issue with readying up too early after entering the lobby
  • Fixed real Epi being stunned instead of just revealed when ghost is killed
  • Fixed sometimes not being able to move perpendicularly after bumping an object
  • Fixed Selene "rolling" through sand pits and on conveyor belts
  • Fixed proximity doors not functioning properly in online matches
  • Fixed text clipping / scaling issues within ready indicators
  • Fixed proximity door lights overlapping cooldown indicators
  • Fixed ground pound and drone detonation not damaging open doors
  • Fixed door health when unjamming after being hit while jammed
  • Fixed proximity doors opening when bumped from an adjacent wall
  • Fixed active option selections when navigating back and forth in setup screens
  • Fixed Ronin's slash not stunning Yeti in some situations
  • Fixed general collision issues with Yetis
  • Fixed Ronin's slash appearing while inside igloos in some situations
  • Potential fix for all action-after-death scenarios
  • Fixed UI option items showing double arrows in initial states
  • Fixed y-sorting with Selene's jump shadow
  • Enforced network sync of cooldown indicators
  • More reliable network sync of disturbance/footstep effects
  • Fixed missing rain ambience audio in some maps
  • Fixed missing cold breath on Edward's Snowed In
  • Fixed cyclical teleporter loop issues over network
  • Fixed cases that could cause repeated bumping when walking into objects
  • Fixed some lighting and sprite sorting issues in the tutorial
  • Fixed issue with Carmen getting stuck in or passing through her block with lag

0 comments Read more

February 17

Matchmaking issue that is limiting search results

There is an issue with the current build that is severely limiting the potential to join open matches that are not full or haven't started yet. This is one of the main reasons that people can have trouble joining online matches.

If a match is full of players or has already started, it is not properly being delisted from the matchmaker, which means it is returned as a valid match to join when searching.

This is the highest priority at the moment and I'm working on getting it resolved asap. Thanks for your patience!

EDIT: Just a quick note to clarify that private servers are fully functional and are an easy way to reliably get a match going with friends, or with other players in the public Discord server:

7 comments Read more

About This Game

Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


Compete with up to 4 friends or bots on a single screen


Test your skills in a single player challenge mode with 3 skill levels

Online Play

Mix and match local and online players

Controller Support

Control your hero using gamepads or the keyboard

Pixel Art

Enjoy hand-crafted pixel art made with care

Unique Heroes

Battle your friends using a variety of heroes, each with unique special abilities

Many Environments

Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects

Unique Game Modes

Choose from a variety of game modes playable on every map for deep replayability

Match Modifiers

Customize the game mode conditions with match modifiers

Instant Replays

View hilariously revealing instant replays that expose tactics

Export GIFs

Save instant replays as animated GIFs

Full Soundtrack

Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


Last hero standing wins a point each round


Every kill earns a point during the rounds

Zone Control

Maintain control of the zone to score points


Most kills within a time limit wins


Survive while controlling the token

Land Grab

Claim the most territory to win

Beast Tamer

Tame the wild beasts and collect rewards to win

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Core™ Duo+ (SSE2)
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256+ MB VRAM,
    • Storage: 300 MB available space
    • Additional Notes: Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Network: Broadband Internet connection
    • OS: Mac OS X 10.8+
    • Processor: Intel Core™ Duo+
    • Memory: 2 GB RAM
    • Graphics: OpenGL, 256+ MB VRAM. Integrated Intel Iris cards may have unpredictable issues.
    • Storage: 300 MB available space
    • Network: Broadband Internet connection
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256 MB+ VRAM
    • Storage: 300 MB available space
    • Additional Notes: 64-bit required
    • Network: Broadband Internet connection
Customer reviews Learn More
Very Positive (54 reviews)
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