Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
User reviews:
Recent:
Very Positive (19 reviews) - 84% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (65 reviews) - 89% of the 65 user reviews for this game are positive.
Release Date: Feb 8, 2017

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Recent updates View all (5)

March 12

Invisigun at SXSW Gaming

We'll be exhibiting Invisigun Heroes at the SXSW Gaming festival in Austin, from March 16th to 18th. It's nominated for a Gamer's Voice award in the multiplayer category, so come check us out at booth 1832 and vote! :)

We'll be out of town for a week or so, so if you have any support questions or immediate needs, please check the official wiki or the discord channel. Thanks!

2 comments Read more

March 8

Update v1.2.0 - Tons of map adjustments

Version 1.2.0 is now live, with TONS of map adjustments and layout changes based on community feedback (as well as some bug fixes and continuous general improvements). The goals were to address any map balance issues, dead zones, and problem areas, and I hope you enjoy all the changes. :)



Updates
  • Reduced the contrast in some city floor tiles
  • Added "Mechanics" section to the Field Guide
  • Improved respawn logic to prevent spawning near players
  • Adjusted audio center point offset in Hero Profiles and Field Guide
  • Added Blast Barriers to the Field Guide
  • Added Soft Stun to the Field Guide
  • Added Hard Stun to the Field Guide
  • Added Ability Cooldown to the Field Guide
Map Updates
  • Layout adjustments to Lock Down
  • Layout adjustments to Big Brother
  • Layout adjustments to The Warehouse
  • Layout adjustments to Urban Garden
  • Major layout adjustments to Quadriplex
  • Quadriplex renamed to Teleplex
  • Layout adjustments to Convey-or-Die
  • Layout adjustments to Plutonium Pass
  • Layout adjustments to Quarantine
  • Layout adjustments to Overstalked
  • Layout adjustments to Sand Trap
  • Layout adjustments to The Wine Cellar
  • Layout adjustments to The Walls are Alive
  • Layout adjustments to Cerebral Prison
  • Layout adjustments to X-Claim
  • Layout adjustments to Shifty Eyes
  • Layout adjustments to The Crate Divide
  • Layout adjustments to Abandoned Mine
  • Layout adjustments to Red Rob's Border
  • Layout adjustments to Carte Blanche
  • Reduced max embers on Fire Carter from 10 to 6
  • Layout adjustments to Ring of Fire
  • Layout adjustments to Firewall
  • Layout adjustments to Ruins
  • Layout adjustments to Choke Point
  • Layout adjustments to Let it Go
  • Layout adjustments to Snow Country for Cold Men
  • Layout adjustments to Snow Your Enemy
  • Layout adjustments to Snovergrown
  • Layout adjustments to Taken Atoll
  • Layout adjustments to Edward's Snowed In
  • Layout adjustments to Trailmazer
  • Layout adjustments to Tunnel Vision
  • Layout adjustments to Cold Town
  • Layout adjustments to The Long Run
Fixes
  • Fixed hidden electricity animations on Invisiguns in UI scenes
  • Fixed issue with teleporter not repeatedly working if landing on it with Selene
  • Fixed instant death when shooting next to a falling sand pile (online)
  • Fixed another issue allowing Phoebe to teleport the sides of split shots
  • The replay indicator is hidden while a player is teleporting
  • Fixed Iris' dash trail being visible inside igloos
  • Fixed scanner drone seeking audio not playing on remote clients
  • Fixed push-back on Carmen's block causing a tile bump behind the player
  • Added missing tile bump audio cues in Field Guide
  • Fixed Yeti entering/exiting sound in Field Guide when not in focus
  • Fixed Real Epi not being able to collect powerups where he stands
  • Fixed Epi's profile demo

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About This Game

Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


Multi-player

Compete with up to 4 friends or bots on a single screen

Single-player

Test your skills in a single player challenge mode with 3 skill levels

Online Play

Mix and match local and online players

Controller Support

Control your hero using gamepads or the keyboard

Pixel Art

Enjoy hand-crafted pixel art made with care

Unique Heroes

Battle your friends using a variety of heroes, each with unique special abilities

Many Environments

Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects

Unique Game Modes

Choose from a variety of game modes playable on every map for deep replayability

Match Modifiers

Customize the game mode conditions with match modifiers

Instant Replays

View hilariously revealing instant replays that expose tactics

Export GIFs

Save instant replays as animated GIFs

Full Soundtrack

Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


Survival

Last hero standing wins a point each round

Hunter

Every kill earns a point during the rounds

Zone Control

Maintain control of the zone to score points

Deadline

Most kills within a time limit wins

Carrier

Survive while controlling the token

Land Grab

Claim the most territory to win

Beast Tamer

Tame the wild beasts and collect rewards to win

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: Intel Core™ Duo+ (SSE2)
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256+ MB VRAM,
    • Storage: 300 MB available space
    • Additional Notes: Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: Intel Core™ Duo+
    • Memory: 2 GB RAM
    • Graphics: OpenGL, 256+ MB VRAM. Integrated Intel Iris cards may have unpredictable issues.
    • Storage: 300 MB available space
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256 MB+ VRAM
    • Storage: 300 MB available space
    • Additional Notes: 64-bit required
    Recommended:
    • Network: Broadband Internet connection
Customer reviews Learn More
Recent:
Very Positive (19 reviews)
Overall:
Very Positive (65 reviews)
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