You like shooting stuff? Like placing turrets that shoot things? And you want them all to explode? Well, you likely need psychological help, but why not try a tower defense and shooter hybrid first.
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Release Date: Feb 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sentinels has years of development behind it and is nearly feature complete, but there is still much work to be done. Early Access, for a truly indie developer, is simply the best way to get feedback and support while staying focused on building a great game.

So you wanna help us build a cool action tower defense game by shooting bad guys in the face? Let's do this!”

Approximately how long will this game be in Early Access?

“Planning on releasing end of 2017, but best answer is it’ll be released when it’s done, and not a second sooner.”

How is the full version planned to differ from the Early Access version?

“More levels, more structures to build, more loot mods, more enemies and a good single player campaign that introduces the mechanics smoothly. There are also some experimental additional game modes that will likely be added and will make it into final release if they test well.

And, of course, a few metric tons of polish.”

What is the current state of the Early Access version?

“The game has been stable in our tests, and framerate is good (still more optimizations planned though). There are about half the number of levels intended for release, but there are multiple challenges for each level, so there’s a good amount of variety right now. The difficulty might be a bit high right now... but you like a real challenge, don't ya?

Oh, and there's bugs... that's the exciting metagame we added just for Early Access players!”

Will the game be priced differently during and after Early Access?

“Yes, early access players are receiving a discount (as well as 7 karma points and a virtual hug). It will likely go up about 20% before release.”

How are you planning on involving the Community in your development process?

“While we have a tiny team, we’ll stay tuned to the forums and do our best to respond to and evaluate feedback, and never miss those awesome ideas community members can bring to the table. There are some additional development tools that will be active in the game for early access players, helping them contribute easier, if they wish.”
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Recent updates View all (6)

February 17

Build 32793

Built on 2/17/2017

Fixes for audio not playing in a number of places.
Some pacing modifications in campaign missions.
Added developer mode option for adjusting voice callout frequency.
Some typos.
Various other small bug fixes.

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February 16

Build 23607

Built on 2/16/2017

There are alot of changes and tweaks in this build, and although we still have a long way to go to get this game in a polished state along with new content, I think this offers Early Access players a very good idea of where we're going. Really, really could use good feedback on this build, and deeply appreciate any time you can offer.

Notable fixes:
Added some more loot mods and tweaked some settings.
Lots of new voice for campaign and dynamic callouts.
Fix for AOE enemy kill effects being spawned in wrong position.
Updates for character images with newer cartoon filter and other changes.
Added some EA buttons to main menu to link to useful things.
Added Main Menu option to encounter complete popup.
Fixed enemy viewer accessed from loadout screen.

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About This Game

Sentinels is a tower defense game lovingly spliced with a first person shooter. Deploy automated and manually activated defenses to crush, pierce, burn, freeze and, well, thoroughly decimate the near relentless hordes of enemies. Jump into the fray with powerful first person weapons like machine guns, shotguns, missile launchers, artillery… almost too many ways to humiliate your foes.

Still not enough ways to misbehave? You can customize loadouts with gear pillaged from your enemies, or rewarded from your heroic performance in the multiple missions offered for each level. Still need MORE? Fine, you can also also get modifications for your gear, increasing range, speed, and even force applied, just in case you wanna ram enemies into buildings - or each other.

Still curious how all this fits together? Check out our post here for all the info you need.

Longplay video coming soon. And send us a message if you have any questions - we don't bite!

System Requirements

    • OS: Windows 7 or later
    • Processor: 2GHz dual core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 260 or Radeon HD 4850
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: Windows 7 or later
    • Processor: 3GHz quad core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 560 or AMD HD 6870
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
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