H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
User reviews:
Mixed (9,591 reviews) - 63% of the 9,591 user reviews in the last 30 days are positive.
Mixed (58,847 reviews) - 60% of the 58,847 user reviews for this game are positive.
Release Date: Feb 17, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“H1Z1: King of the Kill has always been developed under the principal of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

Approximately how long will this game be in Early Access?

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

What is the current state of the Early Access version?

“Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

Will the game be priced differently during and after Early Access?

“H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

How are you planning on involving the Community in your development process?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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Recent updates View all (72)

April 28

Producer's Letter - April 28

We're about to release our next game update on the Test Server, which includes improvements to hit registration, the shotgun, new POIs, updated inventory UI, and skirmishes. We are very excited for how this update improves the overall gameplay experience and eagerly await your feedback on the changes.

We are making tremendous strides towards our goal of delivering you with a game that is consistent, competitive, fair, and fun to watch. Our next big priorities are ranked team games and overall gunplay and gameplay balance. We will be sharing more on our future plans soon.

The amount of support for the game is really amazing. It was gratifying to see H1Z1 make the all-time top 10 list for peak number of players on Steam last weekend and we owe that to you, our dedicated players. We cannot thank you enough. Also, congrats to Obey Alliance for winning Fight for the Crown, our first ever team tournament. It was energizing to spend time with the players at the event and I’m excited for what the future holds.

More details about the update are below and we look forward to hearing your feedback, which will help determine the timing and contents of the update that gets promoted to the Live Servers.

Hit Registration

This update includes the release of improved and optimized hit registration code. This was a multi-step process that started with a large server revamp to improve server performance and distribution. Then, we rolled out region locking to get a more consistent experience and allow us to focus on specific tuning. The final step was to improve the actual hit registration code. Overall consistency will be much better once this rolls out.

If you are familiar with some of the network analysis videos that were done, there was a topic referred to as “lag compensation” analyzed in a variety of game titles. We have greatly optimized this now, which means more consistency in terms of player movement and less positional desyncs.  

We also increased the fidelity in which projectiles are tracked to improve consistency with shots hitting opponents. These changes make it less likely for you to accidentally shoot the driver in your car if you are firing from the passenger seat.

We will continue to watch gameplay closely and we encourage you to send us clips if by chance you still encounter any issues. Keep in mind that local network conditions can still adversely affect hit registration - the system works best when everyone has a good, stable connection.


After refining hit registration, we reviewed the shotgun’s role and design to address its inconsistency: why does it take two shots to kill in some situations versus one shot to kill in a similar situation in a different match?

To fix this, we made a series of changes to the weapon, including reprogramming its firing pattern. A large problem in the current shotgun is that it fires a random pattern of eight pellets.  While we had tuned the spread and damage previously, we were still seeing too much inconsistency due to the random spread patterns. Sometimes, three pellets may hit your target, but you could fire again with no other changes to the game condition and have five pellets hit your target. This inconsistency makes a difference in a high-stakes close gunfight, so we needed to find a way to remove the randomness.

The new and improved shotgun now fires a systematic pattern of 17 pellets.  We increased the pellet count to improve the likelihood of striking your target and opted for a defined pattern for better consistency of the shot across all of your matches.  We also removed damage scaling over distance, opting instead to rely on the shotgun’s spread to reduce the number of pellets which actually strike your target at longer distances.


Skirmishes will be making a triumphant return to the game.  For those of you that are new, Skirmishes are alternate ruleset matches that run on weekends to provide variety to the game. These will rotate on a regular basis and modifications to the rulesets range from limiting weapon types to changing loot to even altering how safe zones work.

We previously talked about our first Skirmish using the Ignition ruleset, but we’ve decided go with a fan favorite, Snipers and Shotties.  All Skirmish games will only have sniper rifles and shotguns as weapon spawns in the world.

You can find Skirmishes right under the Play option in the Main Menu.  If the Skirmish is live, the button will be selectable. If it is not, the button will be greyed out.

The Arena

We continue to refine the Arena based on player feedback and observed play patterns. On the visual side, we’ve lightened interiors and shadow areas slightly and we’ve decreased the amount of fog. Some textures were tweaked, particularly the grass, to not be so bright overall.

On the gameplay side, we added three new POIs to populate the area of the map around Pleasant Valley. These were all built with gunplay in mind and we look forward to seeing fights take place in these new areas.

To accentuate moving through and scanning for loot at speed, we added a small outline to all objects that are able to be looted.  This makes it much easier to read at a glance to see what is available to you as you move through the world.

UI Improvements

We’ve implemented a series of UI changes to improve access and understanding, including revisions to the inventory and crafting screens and to the crate pages.

Now, all of your crates (locked and unlocked) will be combined into one view, which will make it easier to know what items are available to you.

We see players want to quickly manage their inventory and craft needed supplies, so we decided to combine inventory and crafting onto one screen in an effort to accentuate the pace of play. Let us know what you think of this combined screen - our goal is to help improve overall gameplay speed.

Vehicle Skins

Some new vehicle skins are being added to the game for the ATV, the Off-Roader, and the Pick-Up Truck.  You can set your default vehicle skins in the Appearance section of the menus.  You will also notice now that vehicles in the world randomly use a skin from the whole set in each match.  These new skins are more distinct from broken-down vehicles to make finding a ride a bit easier for new players.

Other Items of Note

We will publish a full list of bug fixes that will be included when we get closer to the actual update.  A couple of notable ones that we are working on right now to include in this update:

  • When using the classic hit markers, turn the marker bold for a headshot
  • Parachutes should no longer spin when starting a match
  • Armor should show on top of parkas
  • Incoming hit sounds should be audible

I look forward to seeing everyone’s feedback on the Test Server. Jump in, when it goes live and try out some of the changes, and let us know what you think.

100 comments Read more

April 27

Hotfix - 4/27

You will notice a small download on Steam today for King of the Kill. There is no associated downtime with the hotfix but you may need to restart Steam to pick it up. 

This hotfix introduces the following changes:

  • Players from around the world enjoy H1Z1 and we do our best to support all of our communities. We updated the Live Server with a few territory-specific changes to better serve some of those communities. Players logging in from China will notice that we changed the color of blood from red to black and replaced the Police Cruiser with a Taxi Cab. These changes will not affect gameplay or any other core game systems. The Taxi Cab and the Police Cruiser have identical handling, durability, speed, and hitboxes. These changes will not affect players outside of China. The Police Cruiser will still be playable and the red blood will still be visible by players outside of China.
  • We fixed a crash associated with our in-game chat systems so those should be significantly improved.


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About This Game

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShot

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

System Requirements

    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad-Core
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 280 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
Customer reviews Learn More
Mixed (9,591 reviews)
Mixed (58,847 reviews)
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