Substance Designer is the comprehensive 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring and is extensively used by more than 150 AAA game projects and the most prestigious VFX and animation studios.
User reviews:
Overall:
Positive (8 reviews) - 100% of the 8 user reviews for this software are positive.
Release Date: Feb 14, 2017

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Buy Substance Designer 6

Buy Substance Pack Indie

Includes 3 items: Bitmap2Material 3, Substance Designer 6, Substance Painter 2

 

Recent updates View all (1)

February 15

Substance Designer 6.0 is now available!

Substance Designer 6 is finally here and it is the Ultimate 3D Material Authoring and Scan Processing Tool!



Substance Designer 6 comes with new filters dedicated to scan processing to help you build a complete workflow for creating clean, ready-to-use tiling materials adapted to photogrammetry pipelines.

This new version also introduces three major, long-awaited features: Curve Node, Text Node and 32-bit floating point compositing as well as improvements on several crucial nodes like the transform and bevel tools.

The bakers also get some love as they have been deeply modified to support up to 8K bakes and non-uniform (non-square) ratios. These architecture changes will unlock many more features down the road.

For Substance Designer 5 users, there are 2 ways to upgrade:

        
  • Upgrade Coupon - you will find an upgrade coupon in your inventory that will slash the price of version 6 by 50%.
        
  • Substance Live - after linking your SD 5 Steam license to your Allegorithmic account, you can subscribe to Substance Live for only $9.95/month for the 6 first months and have access to all the latest Substance tools + access to Substance Source.

If you bought Substance Designer 5 after December 15th 2016, you are elligible for a free upgrade: link your Steam account to your Allegorithmic account and contact us with your proof of purchase.

Here is a full list of the changes and new features available in Substance Designer 6:

New Features:
       
  • [Engine] New Curve Node
        
  • [Engine] New Text Node
        
  • [Engine] 16f/32f bit depth compositing
        
  • [Engine] instancing for GPU FX-maps
        
  • [Engine] Add log2 function
        
  • [Bakers] 8k map baking
        
  • [Bakers] Bake by Material / "Texture Set"
        
  • [Bakers] Display loading message when the bitmap output is being encoded/written on disk
        
  • [Bakers] Add a cancel option during baking
        
  • [Gradient node] add global adjustments for multiple selected keys
        
  • [Gradient Node] Simplify Gradient Picker options
        
  • [Graph] Add an option to modify default parent size
        
  • [Graph] Display Image pixel depth under the node
        
  • [Preferences] Global preferences for DirectX/OpenGL
        
  • [Preferences] Use tabs in Preferences/Project UI
        
  • [Preferences] remove parameter MaxTextureSize located in the "3DView" preferences
        
  • [Preferences] Display short help about the autosave
        
  • [Preferences] Expose image format options
        
  • [Preferences] Add an option to hide the Environment map in 3D View by  default
        
  • [Preferences] Add an option for the normal map filter default alpha option
        
  • [2D View] Add the possibility to pan away from texture bounds
        
  • [2D View] Interpret the physical size X/Y ratio
        
  • [3D View] Improve Texture management
        
  • [3D View] Disable Post Effects by default (to prevent crash on lowend gpu)
        
  • [MDL Graph] Manage the hidden flag on IRay parameter
        
  • [MDL Graph] Allow to set the constructor 'material()' as Root Node
        
  • [MDL Graph] Create SBS Graph instance node preview
        
  • [Content] Add new Scan Processing filters
        
  • Content] Add new Adjustment filters (Clamp, Pow, HDR Range Viewer)
        
  • [Content] Add Blue Noise (Fast approximation)
        
  • [Content] Add new Shape effects (Glow, Drop shadow, Stroke)
        
  • [Publish] Add an action "Export as previous" to republish the last selected package
        
  • [Publish] Improve SBSAR generation when using high resolution bitmaps
        
  • [Publish] Warn user about non "relative to parent x1" graph setting when publishing or uploading on Share
        
  • [Properties] Add "Physical Size" attribute on SBS Graphs
        
  • [Parameters] Remove function actions on PKG Resource paths
        
  • [Parameters] Remove "Preview values changed" pop up

Fixes:
       
  • [Graph] Memory usage grows up regulary each time right-click menu is open
     
  • [[Graph] [In SSE2] Polygon's nodes doesn't displays shapes when the "Scale" parameter is in negative
     
  • [[Graph] Crash when switching from "Integer" to "Float" on a exposed parameter
     
  • [[Graph] Moving nodes while a splitpoint is selected will recompute the nodes
     
  • [[Graph] Split Points do not support "Undo"
     
  • [[Graph] empty tooltip displayed when graph description contains non printable characters
     
  • [[MDL Graph] Crash when the current node displayed in property view is deleted
     
  • [[MDL Graph] MDL Graph that uses material() constructor function as root are not rendered correctly in the 3D View
     
  • [[MDL] Cannot export MDL module when using conditional operator with uniform boolean expose parameter
     
  • [[MDL] Crash when Loading a MDL Graph Template two times
     
  • [[MDL Archive] Materials that are using a texture are not correctly managed
     
  • [[3D View] IRay Material is not changed when the MDLGraph's root node change
     
  • [[3D View] random crash when closing the 3D View while a mesh loading is in progress
     
  • [[3D View] Yebis isn't reactivated after saving render
     
  • [[3D View] Invalid PSD File generated when saving render result of iray scene
     
  • [[3D View] point light 1 will not illuminate
     
  • [[UI] Detection area of Checkboxes is too wide in "Bakers from Mesh" Parameters
     
  • [[UI] Aesthetic issue in "Bakers from Mesh" Parameters
     
  • [[Mac] Opening SD by double clicking on a sbs does not send output to 3d view
     
  • [[Mac][Iray] Photoreal Cluster render doesn't work on MacOS
     
  • [[Engine] Atan2(0, 0) makes the engine crash
     
  • [[Engine] Critical synchronization issue
     
  • [[Bakers] Can't disable automatic normalization for Height baker
     
  • [[Parameters] when converting grayscale to rgba, alpha should be 255
     
  • [[Functions] It is possible to set a function as the output node even if not compatible
     
  • [[Export] Invalid dependencies after exporting a Package with PSD's Resources
     
  • [[Console] Clearing the console makes SD crash
 

5 comments Read more

Reviews

“Create materials and share them across applications with the first 3D tool to use Nvidia's Material Definition Language.”
4/5 – 3D World Magazine

“Substance Designer 5 has incorporated some extremely powerful tools that may explode your brain”
Animation Magazine

“If you are a game developer, Substance Designer can help bring your texturing to your next level.”
Renderosity

About This Software

Substance Designer is the comprehensive 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring and is extensively used by more than 150 AAA game projects and the most prestigious VFX and animation studios.

Create materials with full control and an infinity of variations. Edit complete texture sets instantly with the procedural node-based workflow and produce Substance textures and MDL materials that will be directly compatible with your renderer or game engine.

Substance Designer 6 comes with new exciting features such as a Curve node, a Text node and HDR color space, along with a suite of scan processing tools that makes photogrammetry workflows accessible to everyone.

The Indie license lets you use Substance Designer for commercial purpose, as long as your company/entity doesn’t generate more than 100 000$ per year!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX9 - DX10 - Shader Model 3.0
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: OSX 10.8
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
Customer reviews Learn More
Overall:
Positive (8 reviews)
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