Blackwood Crossing is a story-driven first-person adventure game. An intriguing and emotive tale exploring the fragile relationship between orphaned siblings, Scarlett and Finn. When their paths cross with a mysterious figure, an ordinary train ride evolves into a magical story of life, love and loss.
User reviews:
Overall:
Positive (45 reviews) - 86% of the 45 user reviews for this game are positive.
Release Date: Apr 4, 2017

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April 9

All the Pre Launch Feels

Find all Blackwood Crossing news as it happens at http://www.blackwoodcrossing.com/development-blog/

As my mind raced last night, I thought I’d scribble down some words, to share on Blackwood Crossing launch day! A studio head’s perspective …


OUR HEROES, SCARLETT AND FINN

It’s the night before launch and I’m thinking of nothing else but Blackwood Crossing. It’s consumed our lives for two years now, and it’s finally going to be out there in the public’s hands.

And it’s been dawning on me how much of a massive deal it is!

I know it sounds stupid to say, but development is so busy day to day, and the build up on the marketing front has been all-consuming. It’s easy to be too busy to take it in.

Now it’s the moment of truth.

Will people hear about it? Will it make it through an ever-crowded marketplace? And more importantly, Will people like it?!

I do hope so!

The game’s enabled us to build an awesome team. It’s great to reflect on the fact we’ve grown from 8 people to 13 since the project began. I’m surrounded by a brilliantly talented bunch, and am very thankful for the support of Standfast Interactive and Vision Games in helping make our dreams for Blackwood Crossing a reality.

However painful some of the development has been – and it’s had its moments 😉 I’m so proud of what we’ve created.


THE PAPERSEVEN TEAM

Blackwood Crossing is PaperSeven’s first foray into PC and console development, and our first fully-blown interactive narrative. We have learned SO much along the way. And it’s so exciting to think about how we’ll build on it for the future.

Indeed most of the team are already working on a new project. Development works like that. There’s a period 2-3 months before release where the artists and designers come off the title, and the coders have a few weeks working almost exclusively on their own. (Never as long as they’d like I’d hasten to add!) And then there’s about a month of submissions etc before it hits the stores.

Quickly a studio moves on to the next phase.

We’ve carried out post mortems of Blackwood Crossing. The process teams use to identify what they did well, and where they want or need to improve.

We’ve dared to look at what’s next!

But it’s important to take a step back, and enjoy today, and the weeks ahead. Celebrate our achievements!

We’re not a known entity. But we hope Blackwood Crossing is our stepping stone to becoming one.

I read a Polygon interview with one of the heroes of our genre, Sean Vanaman, yesterday, and I loved how he views Firewatch a year on:

“I see flaws in it, but I also look at it and I’m really happy. Like, ‘Yeah man. Look at the fucking thing we made.’”

Blackwood Crossing may not be perfect. But it’s pretty damn special.



THE MYSTERIES RUN DEEP

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March 4

The Sibling Bond

Read this - and other development insights - on the Blackwood Crossing Developer Blog [www.blackwoodcrossing.com]




THE SIBLING BOND

At the core of Blackwood Crossing is the relationship of siblings Finn and Scarlett.

It’s been absolutely crucial for us to create a connection that’s believable and engaging. And thankfully everyone who’s experienced the game has felt it, and say they’re enchanted by how real the connection is.

Here we examine their bond in more detail.


THE UPS AND DOWNS OF SIBLINGS

Being siblings, we had to look at Finn and Scarlett’s relationship through our own eyes.

Most of the PaperSeven development team have brothers and sisters. We didn’t necessarily realise it at the time, but we started to craft Scarlett and Finn’s relationship based, in part, on our own experiences.

Younger brothers are, almost by definition, a pain in the butt! But they’re also loveable, and we yearn to protect them. Their character is defined by being the second child and having to fight for attention from an early age, giving them a confidence that is both appealing and attractive.

We were keen for Finn to exude a 10-year-old’s confidence and charm. So, you love him…but sometimes, just sometimes…!

The voice actors realised this balancing act of emotions brilliantly….but more to come on that later!




KINGS OF ALL THEY SURVEY

Ever noticed how children, especially boys, are possibly the most over confident and precocious mammals on the planet when they get to the end of primary school?! There’s a good reason for that. When you’re the biggest fish in the pond you are the King of all you survey.

The trouble is that your next stop is secondary school, and you’re bumped down the pecking order so that you end up a much, much smaller fish in a veritable ocean. This is where Scarlett’s been the last couple of years.

As is natural at that age, she’s making new connections, discovering boys and taking steps into an ever wilder world. And it’s these changes that have seen them grow apart.

The strain of this separation is something that players will be able to relate to. It forms the very heart of Blackwood Crossing’s sibling relationship.


THEIR SPECIAL BOND

Having been orphaned as young children the bond between Finn and Scarlett has always been stronger than you would normally expect. Special.

Finn always looked to Scarlett as more than just a big sister. She’s his connection to their parents, and his roots. It’s a connection he can’t remember as their parents died when he was very young.

So, as Scarlett has become more distant, Finn’s sense of loss runs ever deeper.

Our hope is that players really ‘feel’ this – increasing the emotional connection with the game…

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About This Game

Blackwood Crossing is a story-driven first-person adventure game. A haunting tale of intrigue and mystery.
You play as Scarlett, a teenager finding her way in the world. You wake up, disorientated, to find yourself and your younger brother, Finn, inexplicably travelling on a moving train.
But when a mysterious figure appears, it’s clear that this is no ordinary train ride. It’s the beginning of a magical voyage, steeped in life, love and loss.
Navigating this powerful drama - where the world, and your abilities develop in extraordinary ways - you are forced to examine your relationship with Finn. You are orphans, and your relationship has always been strong. However, adolescence has opened the door to new interests, and you’ve been growing apart.
As you gradually uncover the depths of Finn’s anguish, the consequences of your remoteness become shockingly clear.

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Core i3-550 2.5ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 or higher with 1GB of Memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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Overall:
Positive (45 reviews)
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