Immerse yourself in the most beautiful and spine chilling VR experience to date. Experience a series of catastrophic events in the cold void of deep space as you crash rapidly towards earth. When disaster strikes, your one mission is to make it out alive as fast as you can. Dead or alive, you are Homebound.
User reviews:
Mixed (82 reviews) - 46% of the 82 user reviews for this game are positive.
Release Date: Feb 16, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Homebound

WEEK LONG DEAL! Offer ends May 1


Recent updates View all (12)

March 30

Homebound - Hotfix


A hotfix for Homebound was recently uploaded, fixing a problem sometimes causing objects not to be released from the players' hands at certain velocities.

Another update is in the works and it will hopefully be up the coming days!

Best regards,
Wiktor Öhman, Lead Developer of Homebound

0 comments Read more

March 20

Homebound - Update Recap

Hello everyone!

Since the release I've been hard at work improving and optimizing Homebound. I thought it could be helpful to gather all the patch notes in one place.


  • Increased interactivity in atmosphere re-entry when using Motion Controllers/Oculus Touch
  • Collision audio for physical actors
  • Reduced speed of ascend/descend
  • Made strafing, ascending and descending less sensitive
  • Strafing should now always be relative to player camera rotation and not character rotation
  • Reduced turn rate
  • Several meshes clipping in space station fixed
  • Increased visual fidelity in escape pod
  • Reduced fine bloom flicker in first room
  • Adjusted material reflectance of gloves
  • Adjusted material reflectance of bags and padding
  • Several Force Feedback triggers added
  • Items should no longer be able to be thrown out the cupola window
  • Reflectance values on set pieces in space station adjusted
  • Voiceover comments relative to items held should now properly play also when using the left hand
  • Station disaster will no longer trigger twice in certain scenarios

  • Huge Performance optimization
  • Improved tracking both for camera and hands
  • Reduced texture memory usage
  • Reduced GPU overhead
  • Optimized shaders
  • Clearer and sharper visuals
  • Texture optimization
  • Space exterior visuals improved
  • New Voiceover added
  • Hands visibility bug fixed should now be fixed
  • Bug causing players not being able to repair the scanner fixed
  • Updated visuals for scanner objective
  • Additional interactive objects added
  • Players should now be able to pull lever with left hand
  • Blended gripping animation added
  • Hands' positions adjusted - matches real-world position better
  • MEL's scanner beam should intersect less with geometry and players
  • MEL now tracks players when in proximity
  • Adjusted escape pod trajectory
  • Improved visuals of directional assistance particles
  • Lowered camera rotation rate
  • Bug causing gamepad controls of navigation sequence not to update properly now fixed
  • Reduced camera shake during disaster sequence
  • Particle effects optimized
  • Overall audio levels lowered
  • Glass reflection over the red button should now render correctly
  • Overlapping VO during expulsion sequence should now be fixed
  • Door to The Crib is now opened automatically
  • Audio feedback when dying of asphyxiation added
  • Another way of triggering the disaster sequence added
  • Helmet HUD should no longer clip with other items
  • Replaced menu cursor - should now be easier to see

  • Player should no longer be able to collide with held objects
  • Objects should much less frequently shoot off in high speed when flying into them
  • Bug causing player to drop item in one hand when releasing item held in another fixed
  • Added two more floppy disks, which should make finding 6 easier
  • Bug causing held items to stop simulating physics should now be fixed
  • More batteries for radio added
  • Batteries should no longer collide with player body, making grabbing easier
  • Collision model for floppy disks is now larger, making both grabbing and inserting into drive easier
  • Chips can no longer be triggered an unlimited amount of times
  • Interactable objects are now outlined/highlighted when in proximity
  • Fullscreen effect indicating oxygen depletion added
  • MEL's scanning cone should intersect with player and geometry much less noticably
  • Helmet HUD moved up slightly, improving readability
  • Escape pod no longer gets an objective marker - improving readability
  • Additional voiceover added
  • Added a little surprise at the end <3

  • Disaster sequence cannot be triggered more than once anymore
  • Introduction to Free-Roam Mode added
  • Camera shake during atmosphere level is lowered which should reduce motion sickness
  • Floppy collection mission completely revamped - is now much more logical and interactive
  • Force Feedback will no longer be active during loading
  • New heartbeat force feedback added to crash sequence
  • Inactive chips bags will no longer play VO
  • Escape Pod objective should no longer be visible during launch sequence
  • Escape Pod objective should no longer activate prematurely
  • Post-process will no longer change when moving to the top-most airlocks
  • Floppy collection instruction added
  • Sound should now play correctly when modular wall unfolds
  • Increased visibility when repairing sensor
  • Interactable physics assets added
  • Radio stuck in sleeping compartment fixed
  • Hands visibility should now be more reliable
  • Physics object getting stuck should now be much less occuring
  • Grabbing physics assets with both hands should now work as intended
  • Player should no longer be able to bump into floppy disks, making them shoot off
  • Force feedback reduced in atmosphere level
  • Bug causing black screen to hang before atmosphere should be fixed now

  • Fixed pause bug, sometimes freezing the game
  • Removed bug allowing players access to escape pod prior to intended story moment
  • Fixed bug sometimes not making chips bag open when grabbing using gamepad
  • Made expulsion scene ease-in and ease-out, which should help against motion sickness
  • Players will always end up in the same location in space after the navigation section
  • Fixed issue causing animation of wall in 'The Crib' to animate prematurely
  • Fixed bug causing certain voiceovers not to play
  • Lever for opening button compartment should now be easier to open with gamepad
  • Warning sign asset added
  • Space station exterior adjusted
  • Hands should no longer be visible when not using motion controllers
  • Flashlight should now correctly follow the camera view when using gamepad

  • Audio volume should now be more comfortable
  • Audio clipping should be much less frequently occuring
  • Gamepad turn speed lowered to a more comfortable speed
  • Mipmapping of 'Escape Pod' label reduced for make it more readable on lower settings
  • Camera shake after explosion is now less intense, reducing risk of motion sickness
  • Made physical assets "brake" less, allowing them to fly further
  • Players should no longer be able to get stuck between 'The Crib's' door and wall when opening it
  • Grabbing the door handle on 'The Crib's' door should now be much easier
  • Added instructions on how to open The Crib's door
  • Made helmet HUD indicators sharper on lower graphics settings
  • Made credits screen sharper on lower graphics settings
  • Player hands should no longer turn visible in Atmosphere level
  • Optimized lighting in space station
  • Freeroam controls should now be working correctly
  • Storyline progression revised

  • Disabled Auto Rotation of camera
  • General performance improvements

I want to thank all of you for the amazing feedback you've provided since release!

Best regards,
Wiktor Öhman, Lead Developer of Homebound

0 comments Read more

About This Game


Immerse yourself in the most beautiful and spine chilling VR experience to date. Experience a series of catastrophic events in the cold void of deep space as you crash rapidly towards earth. When disaster strikes, your one mission is to make it out alive as fast as you can. Dead or alive, you are Homebound.

Virtual Reality

Homebound is built as a next-gen experience for VR. It supports the Vive (with motion controllers) as well as the Oculus Rift with Oculus Touch.

The Developer

Homebound has been developed by Swedish tech firm Quixel, who are known for making computer graphics tools for the AAA game industry as well as firms like NASA, Tesla and ILM.


  • VR Compability: Both HTC Vive and Oculus Rift support
  • Motion Controller/Gamepad: Play however you like
  • 3 beautiful levels to experience: Deep space, Earth's atmosphere & Earth
  • Time Attack: Beat your own personal best or challenge your friends' scores
  • 10-30 minutes of gameplay: Perfect for parties, or a short break from reality
  • Great replayability: Find new secrets, items, interactive objects - and ways to die
  • Freeroam Mode: Fly around in and explore the environments at your own pace
  • Built with Unreal Engine 4: VR has never been more beautiful

System Requirements

    • OS: 7
    • Processor: Intel Core i5 3GHz
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 970
    • DirectX: Version 11
    • Storage: 9 GB available space
    • OS: 10
    • Processor: Intel Core i7 3,5GHz
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 980Ti 6GB
    • DirectX: Version 12
    • Storage: 9 GB available space
Customer reviews Learn More
Mixed (82 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
65 reviews match the filters above ( Mixed)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...